
The full story on PC Gamer has more insight from each dev about the purpose of jump scares, including thoughts about how jump scares worked with the rise of Let’s Play videos to bring some horror titles to a potentially huge audience and a look at the state of modern horror. “Once you get the players to realize that jump scares will be a thing, they will start to anticipate them, adding to the fear factor in different scenes.” “They act in a similar manner to fail states-they're something that the player is afraid of, or at least anxious about,” explains Grip.

The subtle way even the possibility of a jump scare can build tension is something both Frictional Games creative director Thomas Grip and Red Barrels co-founder Philippe Morin say can help devs get players in the right mindset for a solid horror experience. Many of the interviewees agree that jump scares work best when they complement the larger themes and moments in a horror title. “You can even use a dummy jump scare or fake out to signal to the player that they can relax a little-'you’ve had your scare for now, we'll let you take a breather.' They're good to contrast with the prolonged terror of the main threat, or the slow burn of the dread cultivated by the location and soundtrack.” Some of the worst jump scares of all time actually come from movies that werent meant to be scary at all, but are now known as some of the scariest. Jump scares are one of the oldest tricks in the book, often looked down upon for being the easy way out. The horror genre has evolved over the generations, employing different tactics to try and draw the most anxiety out of fans. Some games do them better than others though. “Jump scares are one of the minor tools-more like a bit of spice you add to the main course-but used correctly they can help maintain pace and tension without exhausting the player,” Alien: Isolation lead writer Dion Lay told PC Gamer. Jump Scares are a staple of the horror genre. The story catches up with the developers of games like Alien: Isolation, Outlast, and Amnesia: The Dark Descent to explore how a seemingly basic scare tactic can serve a number of purposes in both narrative and game design. PC Gamer sat down with a number of noted horror game developers to discover just that. It is the sound that really makes viewers jump, but it is the visual element. Horror games are infamous for the jump scares they (more often than not) contain, but what purpose do these sudden scares serve outside of delivering players a quick jolt of adrenaline? The jump scare usually has a visual as well as an auditory elementsomething nasty that suddenly enters the frame. Jump scare Are there two more reviled words in the modern horror genre (Well, maybe human centipede.) Built on slapping the volume around and throwing up some intrusive imagery, the jump.
